![]() ![]() Low poly goblin model, with all animations for CopperCube behaviors Low poly space fighter, has all animations to be used with CopperCube behaviors Modules for creating science fiction style levels 30 models, including lots of road and railway modules, barriers, bridges, bus stops, fences, signs, lamps and traffic lights. Low poly minutaur model, with all animations for CopperCube behaviorsģ0 models like beds, tables, lamps, book cases, chairs, wardrobes, clocks, and more.ħ models: includes a bench, two animated escalators, a steel ladder, a fire extinguisher, a projector and a picnic table.ĥ buildings with various amounts of huge, empty floors, connected by a stair in the middle. zip archive, extract its content to a folder on your disk. Then, in CopperCube right-click into the prefab window and select 'Add directory with prefabs'. License All prefabs are published under a zlib compatible license. Basically, this means those extensions are free to use with CopperCube. See full license text below How to publish your own prefabs here Just send us your prefab (see mail adress here), add your full name and write that you agree that your 3D model will be published here under the CopperCube prefab License. :) If you like, include a website adress to be published here. CopperCube prefab License These 3D models are provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of these models. Permission is granted to anyone to use these 3D models in apps created by CopperCube, subject to the following restrictions: - The origin of these models must not be misrepresented you must not claim that you created them. Hello, I have recently started programming in coppercube but I have one small problem. If you use these 3D models in a product, an acknowledgment in the product documentation would be appreciated but is not required. How do I make my first person camera crouch I have already tried changing a the relativeposition variable with when the player presses ctrl - change variable - player.relativeposition - subtract - 0.0, 0.0, 0.
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